week 4

You have the world or worlds that your ideas/stories will be created in so now
it’s time to establish the characters.

  • Whether you are creating your character fresh or taking an already made rig
    you need to draw up designs of your characters.
  • Make sure to create a short bio describing who your character is and where
    they are in the story at this moment.
  • List characteristics which demonstrate your charactersmotivations why they
    are who they are why the do what they do etc.

3: Determine the game flow and work content

three rooms with three different styles: normal room, messy room, and illusion room.

scene prop

  1. desktop computer: monitor PC case; landline phone; scene props must include: desk, bed, windows, door
  2. other props: desk table top details: work card/ cup/ desk lamp/ pen holder/ photo frame/ books
  3. bed details: quilt and pillows
  4. wardrobe/ drawer/ shoe rack
  5. wall details: posters/ calendars/ lamps
  6. potted plants

animation needed

  1. desk area: sit down, stand up, the blinking while the screen is blurry
  2. answer the phone: press the speakerphone button or answer the phone with the protagonist’s hand
  3. open the door

2: Definitive project brief

centered around the critical importance of understanding stress and its impact on mental health, “Take a Break” introduces players to real-life stress scenarios through narrative-driven gameplay. The idea is to simulate stress-inducing situations and illusions that encourage players to recognize signs of stress and implement effective coping mechanisms.

1: Find teammates

At first, I found a student majoring in ma animation on padlet. I liked her works very much and was interested in the game idea she wanted to make, so I sent her an email, hoping to cooperate with her. Unfortunately, she told me that the team had been successfully formed, but we could also be friends and cooperate again in the future. So we added the contact information and had a good chat.

Later, my classmate who had successfully formed a team told me that a classmate majoring in ma game sent her an email, and she thought it was suitable for me and could get to know about it. After communication, she decided to form a team. In addition, another classmate of mine majoring in the same field was very interested in this style of game, so she joined the team.

week 1: Answer Questions

  • On graduation which area or environment of production do you wish to focus upon and why?

When I graduate, I hope to enter the animation industry, because I want to become a good animator as my long-term career goal. I love animation very much, and I hope to make a living through animation.

  • What skills will you need to attain the standards required for vocational practice?

In my opinion, I need to master the animation principle, skillfully use the necessary software, understand the animation production process, know k animation, modeling, binding, mapping, etc., and keep learning to improve my technology and aesthetic.

  • How will you showcase your FMP practice for the final shows?

I’m going to make a short animated film.

  • Is it important to directly connect the thesis research to your practical work?

I think it should be important. Theoretical research can support my practical work and be of good help to my practical work.

  • Do you have an area of research you wish to conduct that is unrelated to the practical element?

I haven’t yet.

week 2

This week I learned about ESTABLISHING YOUR WORLD

Worldbuilding is the process of constructing a world,
originally an imaginary one, sometimes associated with
a fictional universe. Developing an imaginary setting
with coherent qualities such as a history, geography, and
ecology.

This is my storyboard