3: Determine the game flow and work content

three rooms with three different styles: normal room, messy room, and illusion room.

scene prop

  1. desktop computer: monitor PC case; landline phone; scene props must include: desk, bed, windows, door
  2. other props: desk table top details: work card/ cup/ desk lamp/ pen holder/ photo frame/ books
  3. bed details: quilt and pillows
  4. wardrobe/ drawer/ shoe rack
  5. wall details: posters/ calendars/ lamps
  6. potted plants

animation needed

  1. desk area: sit down, stand up, the blinking while the screen is blurry
  2. answer the phone: press the speakerphone button or answer the phone with the protagonist’s hand
  3. open the door

2: Definitive project brief

centered around the critical importance of understanding stress and its impact on mental health, “Take a Break” introduces players to real-life stress scenarios through narrative-driven gameplay. The idea is to simulate stress-inducing situations and illusions that encourage players to recognize signs of stress and implement effective coping mechanisms.

1: Find teammates

At first, I found a student majoring in ma animation on padlet. I liked her works very much and was interested in the game idea she wanted to make, so I sent her an email, hoping to cooperate with her. Unfortunately, she told me that the team had been successfully formed, but we could also be friends and cooperate again in the future. So we added the contact information and had a good chat.

Later, my classmate who had successfully formed a team told me that a classmate majoring in ma game sent her an email, and she thought it was suitable for me and could get to know about it. After communication, she decided to form a team. In addition, another classmate of mine majoring in the same field was very interested in this style of game, so she joined the team.